Meet the Builder: L.gutarra

The game builder L.gutarra is a student who is currently pursuing a degree in systems engineering to become a video game designer. During his free time, he is building games in CREY. So far L.gutarra has made games like Zombie City, Escape from the Pit as well as Challenges Through Time, which was his submission for Challenge the Devs builder challenge, and won the “The most competitive game” award.

What inspired you to create your game for Challenge the Devs builder challenge?

“I wanted to create a game for the challenge to be recognized as a good video game designer in CREY. Also, the chance of winning Nintendo Switch was very tempting.”

Where and how did you get ideas for your project?

“I like time travel themes, so I decided to make my game within this theme. I was inspired by the Back to the Future movies, as well as the Obby games in CREY like Escape the Castle and Gangster Escape.”

What is your favorite game you have created in CREY? What type of games you like building the most?

“I like building adventure games. My favorite game that I have built so far is Zombie City.”

What are your favorite things about CREY and its community?

“I like having the opportunity to express my creativity through video games. I like that CREY is organizing a lot of builder and player challenges for the community to participate.”

Can you share a few tips and tricks with other game builders at CREY on how to get started?

“Before starting with designing your game, you have to think about its category. Then start putting some ideas on the paper. Once that is done, start building your ideas in the engine. Make sure that your game is exciting and challenging, but not impossible to complete. Include a good story behind it and ensure that the game is fun for the player.”

Are there any exciting new projects you are working on at the moment?

“At the moment I am not working on new games, since I am busy studying, but I am planning to create a game with the theme “floor is lava”.”

Meet the Builder: Karbonium

Let’s meet one of the winners from Challenge the Devs builder challenge – Karbonium! Karbonium is a 26 years old guitar teacher and fan of video games from France. So far Karbonium has built games like Dust ‘N Blood, Our Shelter, The Cursed Swamp, Morphing Area, and Tales of Arcadia, which won The Outstanding design award in Challenge the Devs builder challenge.

What inspired you to create your game for Challenge the Devs builder challenge?

“I usually build challenging and difficult games, therefore, I wanted to challenge CREY devs as well and build my own MMORPG!”

Where and how do you get ideas for your projects?

“My games are mostly a mix of several AAA games. For example, Dust ‘N Blood was inspired by Borderlands. Tales of Arcadia was a strange mix with Rayman 3 and Dofus. Our Shelter was inspired by a browser game called “Hordes”, where you have to manage a town and survive with other players.”

What is your favorite game you have created in CREY? What type of games you like building the most?

“I like to build RPG, 3D platformers, and exploration games the most. In my opinion, Tales of Arcadia is my best game so far. It’s so awesome to see other players exploring the world and trying to complete quests and dungeons!”

What are your favorite things about CREY and its community?

“I love the fact that we can easily talk to the devs, and share what we have created with other players. The game builder tools are really fun and easy to understand.”

Can you share a few tips and tricks with other game builders at CREY on how to get started?

“Don’t forget to give an objective to the player, and give a reward for him when he completes something difficult. It’s very satisfying for gamers! For new players, explain all the options with a quick tutorial (UI is important). And the most important tip: Test and complete your game before sharing it!”

Are there any exciting new projects you are working on at the moment?

“I will add a new dungeon and several quests in Tales of Arcadia. Also, I will add new monsters and areas in Our Shelter. Last but not least, I have an idea for a new multiplayer project – hide and seek.”

Meet the Builder: Squashi

Game builder Squashi is a young, high school student from Slovakia who recently built a game “You can’t beat this game” for Challenge the Devs builder challenge. Classical programming seems pretty boring for him, therefore, he always wanted to do graphical programming. Squashi thinks that it is a lot easier to understand, and the end result is better as well.

What inspired you to create your game for Challenge the Devs builder challenge?

“The fact that I can do it very easily. I just came back to CREY after a year-long pause, and everything has changed. The interface is a lot easier, and I quickly knew how to work in it and started to build games.”

Where and how did you get ideas for your project?

“I got my inspiration from many popular rage-quit games played by many popular youtubers.”

What type of games you like building the most?

“I like building games that look good, have a large landscape full of props. I try to push CREY engine to the maximum to get the best result.”

What are your favorite things about CREY and its community?

“I like the fact that anyone can create games easily and play them together with their friends.”

Can you share a few tips and tricks with other game builders at CREY on how to get started?

“Don’t get angry when something goes wrong or doesn’t work as intended. It’s programming after all. Try again and you will succeed!”

Are there any exciting new projects you are working on at the moment?

“I am currently working on an excavator simulator. It is quite complicated!”

Meet the Builder: OYUNXKRAL

I was fascinated when I first entered, there are so many amazing projects I am planning to work on!” – OYUNXKRAL

How and why did you start building games? What inspired you?

I got inspired by other games published in CREY, for example DeathRun. After playing for a while I decided to try building my own game. I was amazed how easy it is to use CREY build editor.

Where and how do you get ideas for new projects?

I mainly get my ideas from my own imagination and others’ work. I enjoy painting and putting my ideas on paper as well as I tend to follow other well known designers and painters.

What’s your favorite CREY game you’ve created?

My favorite game that I have built is Bomb or gift box. I designed this game for the Christmas builder challenge and it even won the competition.

What are your favorite things about CREY and its community?

I enjoy how creative and open-minded is CREY community. I admire Scuden, Lariz, Gwan – these are my favorite producers and devs that I can really inspire from.

Can you share a few tips and tricks with other game builders in CREY on how to get started?

The number one is to dream first – imagine how your game is going to look like. The second – put it on the paper. The third – pour into CREY. This will require a lot of hard work and patience, but it is totally worth it!

Are there any exciting new projects you are working on at the moment?

Currently I am working on a hunting game. The goal of the game will be to reach the highest score, collect points and build your own farm.  

Some of OYUNXKRAL released games

Meet the Builder: TheCreyator

TheCreyator aka Brendan is a 22-year-old game designer living in the USA. He started using CREY to create back in April 2020 and has been hooked ever since.

The more you design and build the better and better you will get.” – TheCreyator

How and why did you start building and creating games? What inspired you?

I’ve always loved creating, building, and drawing. Legos were a favorite toy growing up, and eventually I moved onto video games. Games like Minecraft really were my jam, but I always wanted more freedom. Typical game design engines were pretty confusing and I would get really frustrated and give up. I randomly found CREY one day and decided to download it, and I immediately spent about 12 hours designing my first game.

In-game screenshot

Where and how do you get ideas for new projects?

I get a lot of inspiration from fantasy art, I’ll go on Pinterest or Instagram and look at the work of some artists who create amazing fantasy landscapes. I also draw a ton of inspiration from other games I’ve played. Some of my favorites have been Control, Elder Scrolls, Alan Wake, and Witcher III.

What is your favorite game you have created in CREY?

My current big project. I’m still trying to come up with a name for it. It’s a walking sim/puzzle game with heavy emphasis on exploration and level design. You are an explorer who gets into a shipwreck and lands on a mysterious island. Throughout the game you get to experience several cool environments and solve puzzles! I’m very excited to continue developing this!

In-game screenshot

What are your favorite things about CREY and its community?

It’s a very diverse group of people in our community, and I’ve seen so many awesome game and concept designs on the Discord form! I can’t wait for CREY to get bigger!!

Can you share a few tips and tricks with other game builders at CREY on how to get started?

Try everything even if you don’t understand it. CREY is very user friendly and very beginner friendly. The more you design and build the better and better you will get. Also, utilize the boxing system and save your boxes. It’s an amazing way to save time, design efficiently, and create amazing games!

In-game recording

Are there any exciting new projects you are working on at the moment?

Yes! My Halloween game, called the Haunted Crypt! It’s another exploration style game, with a very dark and spooky atmosphere! I am working very hard to release it!

In-game screenshot

Follow TheCreyator and play future games released by the builder as well as enjoy experiencing any other experiences.

Meet the Builder: TomArtJanson

So far TomArtJanson has published one game in CREY: They Were Here, which is very well made and fun to play. We wanted to learn more about the creyator and therefore asked him a couple of questions.

TomArtJanson is a creative person and he really likes 3D and level design as well as creating games on the CREY platform during his free time.

In-game screenshot from They Were Here

How and why did you start building and creating games? What inspired you?

My hobby is 3D design modeling and creating games in CREY platform. It’s a nice place to start building games! My main inspiration is to see the end result of my own games!

Where and how do you get ideas for new projects?

Sometimes I get ideas, when I go for a walk or when I am at work – sometimes ideas simply come to me as a wave! Here is an example of how TomArtJanson goes from idea to a game.

In-game recording from They Were Here

What is your favorite game you have created in CREY?

My favorite game is They Were Here. At the moment it has had more than 650 plays and 50 likes. The main goal of the game is to escape!

What are your favorite things about CREY and its community?

CREY is a nice and easy platform for seamless creation of games, furthermore, CREY community is very helpful and always share their feedback.

Can you share a few tips and tricks with other game builders at CREY on how to get started?

First, just try! Write down your ideas and make notes of what you would like to create. And never give up!

Are there any exciting new projects you are working on at the moment?

At the moment I am working on a new project which is coming out soon: THEY WERE HERE 2

PLAY THE GAME HERE

Meet the Builder: Torr3sZIKA

Torr3sZIKA has published 4 games in CREY already. Each differ in design, genre and story. We grabbed the builder and asked some questions, to get to know more about the thoughts and ideas for building games.

“No matter your age, you can build amazing things in CREY!”

Torr3sZIKA

How and why did you start building games? What inspired you?

I started playing a game at the age of 6 on my cousin’s Game Boy, which made me love the games! When I turned 10 I entered a Scratch academy at my school and that’s when I learned logic building. From there I tried to improve my skills. I looked for an engine and I found CREY!

Where and how do you get ideas for new projects?

I get ideas by imagining something I couldn’t experience in real life, right now. Like living while there is an apocalypse or climbing Mount Everest!

What’s your favorite CREY game you’ve created?

The Past is The Future! It has some bugs, but it was my first game and I was starting to explore and understand the editor. I was having so much fun doing it! First time doing some thing often becomes unforgettable.

Short about the game: Bruce had a car accident. After that, his daughter disappears! Bruce, knowing his daughter disappeared, decided to go after her. He is experiencing memories along the way!

In-game screenshot from The Past is The Future

What are your favorite things about CREY and its community?

What I like most about CREY is the way you build. The ‘logical building’. It reminds me of the old days in Scratch and the editor! In regards to the community; it is the union we have! Awesome community.

Can you share a few tips and tricks with other game builders in CREY on how to get started?

Try to look for tutorials, like Jimmy Jules, Scuden, Gwan and stay tuned for upcoming academy builder opportunities. And the most important tip of all: Never give up!

Are there any exciting new projects you are working on at the moment?

I am currently planning the game ‘Everest’ as an upcoming project for FlashLight Studios. Flashlight Studios is something I started together with other builders from the CREY community. We build games together. I can recommend finding other builders as well, to anyone who want to work on big or many projects.

Torr3sZIKA Games Released in Chronological Order