New Feature: Omni Light Gameplay Prop

Let there be light! The omni light gameplay prop will allow you to set great lighting in your caves, dungeons, cellars, houses, forests and where else you think it suits your game design. Insert a local light source, set range, intensity, frequency, offset and color in the gameplay prop Settings. Also, you can set it to flicker, pulsate or stable.

A few omni light gameplay props set the opening scene in the game Finding Miko

The offset setting is used if you have two or more omni light gameplay props, with same settings, and do not want them to be synchronized. Frequency is how long it takes for the omni light settings to go from start to finish.

Clip from the new game Finding Miko

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