Animation Improvements

We’re currently working on improving player animations. It is still subject to continuous development and this dev. blog is revealing a first of many to-come animation improvements across CREY. We’re delighted to reveal work, which is essential for the feel, when playing games. We welcome the first of many waves of animation improvements in CREY.

Controlling a character should always feel responsive and rewarding” -Marko, Animator at CREY Games.

The New Animations

This first wave, which is on live now, consists of the following:

  • Run
  • Sprint
  • Jump
  • Double jump
  • Landing

Iterations are still happening and new animation improvements, covering additional areas will arrive in the time to come.

Any Animation You Miss In CREY?

Let us know if you have any suggestions for cool animations, dances, emojis and other stuff in the Discord channel. Join the community and share your thoughts.

DeathRun Global Top 10 Leaderboard Pre Season 1

Deathrun is one of the most popular games in CREY. With over 200,000 plays it has unlocked some crazy leaderboard times from the fastest players!

Pre Season 1 Legends

Top 10 players on the leaderboard will be rewarded with CREY gold.

Current Top 10 Leaderboard

Pre Season 1 Top 10 Rewards

1st place: 1000 gold coins
2nd place: 800 gold coins
3rd place: 600 gold coins
4th-6th place: 400 gold coins
7th-10th: 200 gold coins

The top 10 before Season 1 starts will be found and locked October 5th at 3 p.m. CET

Global Leaderboard Will Be Wiped October 5th

As part of starting DeathRun Season 1 we will make sure to wipe the leaderboard, ensuring clean start for all Runners! Each DeathRun Season will have a $1000 prize pool. Top 3 on the leaderboard when the season ends, will receive the following:

1st place prize will receive $500 USD
2nd place prize will receive $300 USD
3rd place prize will receive $200 USD

Join The Players

Remember to join our Player & Game builder community on Discord. Ask questions, share your creations, post leaderboard screenshots and meet other builders and players. Welcome to CREY!

PLAY CREY

Are You A Streamer?

Are you a streamer? If so, you are in luck! We are currently looking to collaborate with streamers across various platforms. The newly introduced Early Access features helped make lots of things possible, and we’re growing rapidly. We are currently looking for both players and builders who enjoy CREY. Some are only interested in building. Others only playing the games.

Rewards

  • Paid partnership
  • Custom assets provided by the dev. team
  • Promotional opportunities through official CREY channels
  • Be in contact with the dev. team
  • Chance to see new content before anyone else

Commitment for Applicants

  • You stream CREY >2 times weekly
  • Have >25 viewers during CREY streams
  • Stream ~1 hour each stream session
  • Be a positive role model in the community
  • Able to legally sign and abide by an NDA and able to abide by the terms of the partnership agreement
  • (bonus): Active on social media

Where do I Apply?

We are interested in collaborating with both players and game builders!

Game Builders

Do you love to build in CREY? Whether it’s about creating contraptions, shaping worlds or building, and releasing great games. We are looking for streamers who love to use the editor and share what is being built. Interested in collaborating with us?

Players

Do you love to play games in CREY? Are you speedrunning DeathRun? Have you found yourself role-playing in Warships Royale or Tortuga? Or are you a casual player, who simply loves to interact with your viewers and play a bunch of different games on the platform? We are looking for players, who are enjoying the games and challenges. If your stream is about playing the games in CREY then make sure to apply!

FAQ

Questions and how to get in touch

Who is Eligible for the Streamer Partnership?

The Streamer Partnership program is open to everyone, but CREY Games retains the right to reject anyone that shows behavior deemed to be inappropriate on stream or within the community, and CREY Games retains the right to reject anyone suspected of earning hours through fraudulent means. Streamers are responsible for tracking their own stats and as such, trust is essential between streamer and CREY. This program is subject to change.

How are Hours Streamed Tracked?

You can visit sullygnome.com to track your hours watched of CREY Games content over time.

What are the Custom Assets?

The rewards are in-game items that are exclusive to streamers that we collaborate with through this partnership.

Can I Request Additional Rewards Outside of This Partnership?

If you have something special going on like a charity stream or milestone stream, we will definitely consider creating custom rewards and looking into setups to help you have fun and nurture your community.

Who can I Contact About Issues Involving this Program?

You can email streamer@creygames.com

Refreshed Marketplace

The Marketplace has been touched by the glorious Beta faeries. Introducing new content and adjusted prices we have restored balance to the force.

So, what’s new?

The Marketplace now contains both assets as well as playable avatars. Apart from that, we’ve adjusted prices so it’s no longer “what is even going on?” but instead “aw yiss“.
There are now 49 playable avatars available. Check them out here.

4 of the 49 new avatars you can choose from

More Marketplace Assets To Build With

Check out the short clips below for a sneak peek. The new assets coming to the Marketplace will provide a ton of great new game designs for you when building games.

CREY Games

New Great Games

New great multiplayer games have been released. With the Gameplay Props 1.5 system released, building games with CREY has reached a new level of fun. Check out this amazing list of new multiplayer games you can crush your friends with:

Tortuga

PLAY IT HERE (or see more great games below)

Welcome to Tortuga! An island adventure surrounded by sharks, inhibited by pirates, shopkeepers and a rigged casino. The infamous arena lights up the harbor. This is where brave men and women go to challenge each other.

7 Tortuga Arena Modes

Will you survive longer than your friends in the arena? Well, fingers crossed, you might just get lucky when you try to escape the flood, the ghost ship bombs, the cursed chest, the megalodon, the zombie pirates, the tsunami waves or the crushing tornado. If you’re lucky, that is. The 7 arena modes are merciless…

Woodland Carnage

PLAY IT HERE (or see more great games below)

A small green spot in the magical forests of Woodland has been turned into carnage! A battle royal where you can eliminate other players with a huge anvil, a lawn mower, a giant gun and a swinging axe! Good luck being the last one standing.

Woodland Carnage winner!

DeathRun

PLAY IT HERE (or read more about it below)

You are locked away in a castle and can choose to escape the castle or make sure nobody escapes! Are you are Runner or a Trapper? Whatever role you choose, you will have to outsmart the others. Trappers will try to eliminate runners. And Runners will have to jebait trappers into activating traps before they land.

Runners

Good luck juking the traps and perils. The sneaky Trappers are waiting to eliminate you. Who will fool who?

Trappers

Runners are trying to escape! You have to make sure they get nowhere. Activate the traps to make sure they never reach the end of the castle hall.

More Great Games Being Developed

With the release of the next-gen gameplay tools we are excited to see a lot of more games being developed by game makers in the time to come. The community builders constantly push out amazing games, worlds and contraptions.

CREY Games

Next-gen Gameplay Tools

Next-gen Gameplay Tools (also known as the Gameplay Props 2.0 system) is an improved way of doing visual scripting in CREY. It is not feature complete, which is why we are not fully replacing our old 1.0 binary visual scripting system. Not just yet. However, we plan to bring a full Gameplay Props 2.0 overhaul within the coming months. This is pretty much going to evolutionize game building on PC. Game building is starting to look like a lot of fun!

Can You Tell Us A Bit More About This?

Yes! Gameplay Props 2.0 is a non-binary scripting system. The most noticeable upgrade here, compared to our old system, is that you can now draw multiple wires between multiple inputs and outputs. Because of this you can now manipulate individual values within props(!) This opens up for an insane amount of new possibilities and gives game developers in CREY an entire new level of creative freedom.

List Of 2.0 Gameplay Tools

  • Signal Converter
  • Shop
  • Product
  • Calculator
  • Number Displayer
  • Variable
  • Variable Modifier
  • Currency
  • Currency Modifier
  • Camera
  • Player Manager
  • Spawn Point
  • Character Changer

Very Important If You Want To Build!

To be able to bridge the gameplay 1.0 and 2.0 gameplay tools you have to make sure to use the Signal Converter, when using POWER wires to or from the new 2.0 gameplay props. If you do not do this, everything you build will have to be re-wired again, when we update the 2.0 system later this year! So please make sure to use the Signal Converter. And tell your fellow builder friends about this as well, just to be sure.

The Signal Converter which will tie the old 1.0 and new 2.0 gameplay tools together!

Using The Signal Converter

Showing how-to from 2.0 to 1.0: The 2.0 Sensor gameplay prop wants to power the 1.0 Rotator gameplay prop. The Power will have to go through the Signal Converter, which will then pass it on to the desired target (in this case the Rotator)
Showing how-to from 1.0 to 2.0: The 1.0 Sensor gameplay prop wants to power the 2.0 Timer gameplay prop. The Power will have to go through the Signal Converter, which will then pass it on to the desired target (in this case the Timer)

The images above are clear examples of how power wires should be used to bridge the 1.0 and 2.0 gameplay tools. Rule: Always go through the Signal Converter gameplay prop.

Build Shop/Currency Systems

As part of testing the 2.0 system we decided to create a Shop/Currency Ecosystem. This includes:

  • A Shop Prop
  • A Product Prop
  • A Currency Prop
  • A Currency Modifier Prop
  • A Variable Prop
  • A Variable Modifier Prop
  • A Calculator
  • A Text Displayer
  • A Player Manager
The Shop, Product and Currency gameplay props

The Shop, Product and Currency prop is how you create a Shop in Crey. How it’s done:

  • Create a currency with the Currency Prop
  • If you want to give players this currency you can use the Currency Modifier – powered by a Sensor
Currency gameplay prop menu settings
  • Creating a product with the Product Prop
    • The product prop can send power to other props – it will do this when it is bought in the shop
    • You can chose the currency you created with the currency prop
Product gameplay prop settings menu
  • Create a shop with the Shop Prop
    • In the shop you can chose the product you want to sell – a shop can sell multiple different products for different currencies
    • A shop requires power from a sensor
Shop gameplay prop settings menu

The Variable Gameplay Props

  • A Variable Prop
  • A Variable Modifier Prop

The variable and the variable modifiers are much like the currencies except they cannot be used in Shops and Products. However you can use these props to create custom variables that you can then wire into other 1.5 props like the player manager.

  • A Calculator

Use this prop to make any kind of calculation. Do you want to add, subtract divide or multiply? Or maybe check whether a number is higher, lower or equal to.

  • A Text Displayer

The Text displayer can show any number in the UI. Simply wire that number into its “Number” parameter

  • A Player Manager

The player manager is a way to manipulate player stats. If you want to add something to a players jump height or movement speed – this is where you do it.

Player ID
With 2.0 and Multiplayer we are bringing in a new type of wire. Or.. it is actually the same wire but it holds more information – namely the Player ID information. The Player ID wire is introduced so that we can create individual instances of certain game information in multiplayer games. Like.. you want your own currency, you want your own purchases in the shop, you want your own camera etc.. The player ID wire is the beginning of all of this.

Right now there are two props that can send player ID:

  • Sensor
  • Input Trigger
  • Product Prop (if product is purchased while in a Sensor)

The following props can receive Player ID and utilize this information:

  • Variable Modifier
    • Only the specific players variable will be modified
  • Currency Modifier
    • Only the specific players currency will be modified
  • Player Manager
    • Only the specific players player manager variables will be modified
  • Number Displayer
    • Number will show that specific players information

CREY Games

Everyone Can Build Multiplayer Games

You can now build multiplayer games in CREY! When releasing your game, you can now decide whether you want it to be a multiplayer game or a single player game. Whether you are building a mysterious world or a game, you get to decide if all your friends should be able to experience it together, or 1 by 1.

Seeing your game being played by a lot of people feels amazing! This is footage from Tortuga

How Do I Make Multiplayer Games?

In the Game Settings TAB on the website you can toggle multiplayer ON/OFF for your game. Switch it on and ta-daaa: It’s multiplayer. You can now copy paste the game URL and share it with the entire world if you want to!

CREY Games

New Build Editor UI

Keep it fresh and delicious when building games. First step for feeling good when laying down the law in the build editor is having a nice work environment. With the Beta release, we’ve decided to wrap the new 1.5 builder system in a beautiful new UI package. Below you’ll see the old and the new Beta UI. The settings windows shown are from the Start Point gameplay prop.

New Icons And Functionality

As existing builders and players might have noticed there are now new icons in the build editor. There are also new variables in the 2.0 gameplay props. All functionality-related questions are covered in the 2.0 Game Logic blog.

CREY Games

Friend System

Hey buddy, let’s play!“. If there’s one thing we’ve looked forward to introduce, it’s this: a friends list system. You are now able to add your friends and have a much easier time to play games and communicate. You can now chat with others in the multiplayer games.

Short Overview

The friends list will come with the following features (more are in development already):

  • Add/Remove friends
  • Invite friends to play games
  • Search for friends
  • Multiplayer game chat system

Chat Upgrade In The Horizont

Yes! We are working on delivering a chat system so you can communicate with your friends in CREY. We will make sure to announce it as soon as it arrives! We are also working on a global chat system, friend list overview, activities and much more.

CREY Games

Multiplayer For All

Whether you like to build or play games in CREY, you can choose to go on the multiplayer adventure! As builders, you will now have the amazing 1.5 gameplay tools to help you really leverage your game design and take it to a new level. Let everyone join your creations and play together in the games you build.

DeathRun is a great multiplayer game where you have to escape or keep people trapped

Dropping into games to play with your friends is accessible, using the invite system. Now, you and your friends can play together. Chat with everyone in the games you play, and jump into great multiplayer games, built by Creyators. With the incoming 2020 features for in-game leaderboards, progression systems and other amazing things, the player experience will brighten your day. Your friends await you!

CREY Games