March Builder Challenge: “The Terrain Platformer”

March Builder Challenge: The Terrain Platformer

The Builder Challenge for March is simple: Build a great 2D platformer… but, oh, you can only use the Terrain Tool to build the platforms.

The premise

We’ve all played 2D platformers, right? You can only move sideways, and you can jump. That’s it. Not much to it.

The trick is, of course, to design a platforming section that’s tough but also satisfying. One that lets you feel like a bad-ass when you make the tricky jump. One that doesn’t cheap-shot you with leaps of faith or jank.

But there’s a catch. You can only use the Terrain Tool to build the actual platforms. That’s right; you can’t use any assets from the Library to build places for the player to stand on.

Sure, you can add environment dangers – even enemies, if you feel like it – that use the Library assets. But anything the player stands on has to be Terrain made.

How to get started

As always, we’ve put together a simple template for you to get crackin’. It’s already got a locked off camera that follows the player from a distance. It’s also got the controls locked off so the player can only move sideways and jump.

You’re free, of course, to change the speed, momentum, double-jumping abilities, etc. of the player – even mess with the gravity, if you feel like it. Go nuts. Surprise us.

We’ve built three small platforms for you to get started, and the rest is just a blank canvas.

Over in the distance is the goal.

Now, the camera might bug some people, so I’ll briefly tell you how to mess with it to suit your needs.

Over to the right of the player start is a “Seeker” that follows the player. The camera is glued to it, so the camera follows along with it.

At the moment, the camera will also bob up and down whenever the player jumps, because that’s just how it works. If you want to stop that from happening, check the option that says “Disable Y.”

But that means that the camera will stay at the height it’s at and not follow the player down or up. So if you plan to build a level that has a bit of verticality to it, you might want to leave this off.

The distance from the player is directly related to the position of the Seeker. If you want the camera closer to the player, move the Seeker closer to the player.

Don’t uncheck the “Disable X” value, ‘cos then the camera will just smack up against the player’s head and the game will become nearly unplayable.

Why didn’t we just set the camera to “Follow,” which is a built-in camera option that follows the player along in a side-scrolling manner? Well, because the Follow mode has a set distance from the player, and I felt that distance was too short for what we’re trying to do here. You’re free, of course, to get rid of the Seeker altogether and just use the built-in camera mode if you like.

What’s the prize?

As with last month’s challenge, the prize for 1st place is 1,000 DKK (approx. $150 USD).

We’re not doing 2nd and 3rd place this month. Instead, there’s a Player Challenge award where your creation could become next month’s Player Challenge – which also has a cash prize reward of 500 DKK (approx. $75 USD).

Note: You must provide valid bank account information to receive your reward. We cannot accept PayPal or wire transfers. For non-Danish participants, we need your bank’s name, your own full name and address, IBAN no., and SWIFT code.

Criteria

Like last mont, the winners will be judged on the following criteria:

  • Ingenuity – how clever we think your creation is
  • Presentation – how good it looks
  • Gameplay – how fun it is to play
  • Wow-factor – how overall wow’ed we are

We’ll score each category from 1 to 5.

Deadline

The challenge starts Friday, March 4th and ends Monday, March 21st. That’s a little over two solid weeks to build yourself a smashing platformer.

Please submit your creation to the #challenges channel on the CREY Discord no later than March 21st at 4:00 PM CET.

If you’re not on Discord and still want to enter, you can also email a link to your creation to tp@creygames.com

On Friday, March 25th, Frost will play all the submissions on a livestream and declare a winner, as well as announce next month’s Builder Challenge and Player Challenge.

FAQ

Q: Can I collab with another creator?

A: Yes, but you’ll have to split the prize if you win.

Q: Can it be a multiplayer “level/game/creation”?

A: Wouldn’t recommend it. The “End Game” prop doesn’t affect multiplayer games, so there would be no way of winning your game.

Q: Who can participate?

A: The challenge is open worldwide to anyone aged 13 years or older who are registered with an account at CREY. Eligible minors must have permission from a parent or legal guardian in order to participate in the Contest. Employees of CREY, its affiliates, contest supervisors and members of their immediate families, are not eligible to participate or win.

Q: Do you have a terrifying barrage of lawyer-speak I can peruse?

A: Yes. Click here to read our Terms & Conditions.

February Builder Challenge: “Get to Work on Time!”

The premise

Meet Sophie.

“Hi.”

She’s just started a new job, so congrats Sophie.

“Yay!”

The trouble is, her new job is all the way across the chasm…

… and her car is snowed in.

She’s gonna have to run to get there. But the way is perilous, and she’s running out of time…

The challenge

We have two terrain platforms on either side of the map. The goal is to get Sophie from one platform (her house) to the other (the town).

When you pass the flags at this bridge, a timer starts.

Builders must construct an interesting and challenging time trial for Sophie. It could be an obstacle course, a brainteaser puzzle, a dizzying array of teleporters, or whatever you like.

The only rule is, whatever you build must be solvable in the allotted time.

You are free to:

  • Deform the terrain any way you like.
  • Place any assets or props you like.
  • Change world settings like gravity, physics type, etc.
  • Change the amount of time Sophie has.

We have, of course, created a handy template so you can jump right in and start building:

Click here to start building!

Criteria

The winners will be judged on the following criteria:

  • Ingenuity – how clever we think your creation is
  • Presentation – how good it looks
  • Gameplay – how fun it is to play
  • Wow-factor – how overall wow’ed we are

We’ll score each category from 1 to 5.

We’ve learned from our Christmas challenge that simply declaring one winner is not good enough. So this time we will not only have a 1st place, but also a 2nd and 3rd.

Ok, ok, but what is the prize?

The prize for 1st place is 1,000 DKK.

The prize for 2nd and 3rd place is 500 DKK.

Note: You must provide valid bank account information to receive your reward. We cannot accept PayPal or wire transfers. For non-Danish participants, we need your bank’s name, your own full name and address, IBAN no., and SWIFT code.

Deadline

We got a bit of a late start on this challenge, so we’re going to extend the deadline all the way to Feb. 28.

Please submit your creation to the #challenges channel on the CREY Discord no later than Feb. 28 at 4:00 PM CET.

If you’re not on Discord and still want to enter, you can also email a link to your creation to tp@creygames.com

FAQ

Q: Can I collab with another creator?
A: Yes, but you’ll have to split the prize if you win.

Q: Can it be a multiplayer “level/game/creation”?
A: Sure. As long as the “time trial” aspect is still in, have at it.

Q: Who can participate?
A: The challenge is open worldwide to anyone aged 13 years or older who are registered with an account at CREY. Eligible minors must have permission from a parent or legal guardian in order to participate in the Contest. Employees of CREY, its affiliates, contest supervisors and members of their immediate families, are not eligible to participate or win.

Q: Do you have a terrifying barrage of lawyer-speak I can peruse?
A: Yes. Click here to read our Terms & Conditions.

Happy building!

Our Holiday Challenge for 2021: The Christmas Contraption Catastrophe

The premise

Create the most unnecessarily complicated contraption for distributing presents.

This is a chance to stretch your creativity to the extremes (and extreme ridiculousness).

Imagine if Santa had lost his marbles and decided to automate the whole present-distribution apparatus. The elves have all been fired. It’s time to put the new Santa-o-Matic 3000 to work!

Unfortunately, Santa hasn’t vetted his contractor, so what he got was an unruly, bulky piece of garbage that barely does the job.

It’s up to you to design that bulky piece of garbage!

It doesn’t have to be perfect. In fact, it’s better if it’s utterly imperfect. It just has to be automated, over-the-top, and completely ridiculous. 

The winner is the person who makes us laugh the most. 😊

How to

We have created a very basic template for you: It has a model of a house with a chimney and a Christmas present. Feel free to add more to the template in whatever manner you choose. The goal is to get the present (or multiple presents, if you feel ambitious) into the house’s chimney (or any other means of access – again, feel free to be creative about it).

Here’s Frost taking you through the template in all its splendor:

Basically, the more absurd and funny way you can deliver a present to the house – or even a street full of houses, go nuts – the better shot you have at winning.

Note: Because the challenge relies on physics, your contraption needs to be a single player experience. Multiplayer physics don’t sync properly between players, so do yourself a favor, save yourself a massive headache, and just do this as a single player thing.

Challenge duration

The challenge will begin on Wednesday, Dec. 1, 2021.

The challenge will end on Tuesday, Dec. 21, 2021.

That means you have 3 weeks (minus a day) to construct your contraption. You must publish your contraption on CREY by the end of Tuesday, Dec. 21 at 23:00 CET.

How do we pick a winner

The challenge winner will be determined during a live stream on CREY’s Twitch channel on Wednesday, Dec. 22, 2021.

The live stream will feature a judging panel comprised of eminently qualified CREY employees (just kidding, it’s really just whoever shows up). We will take a look at your creations one by one, and the one that makes us laugh the hardest wins.

Come on, come on, what’s the prize?

The prize is that we’ll pay for one of your Christmas presents. Buy your friends or loved ones something extra special (at a maximum of 1,000 DKK – don’t get insane). Or, if you’re one of those people, just get yourself something nice. Honestly, who are we to judge. It’s Christmas. Do what you like.

On top of that, we’ll also donate 1,000 DKK in your name to Julemærkefonden – a Danish charity that helps children overcome loneliness and bullying.

FAQ

Q: What’s the bare minimum requirement to be in this competition?
A: Present goes in house. As long as that happens, you’re in.

Q: Can I collab with another creator?
A: Yes, but you’ll have to split the prize if you win.

Q: Can it be a multiplayer “level/game/creation”?
A: We don’t recommend it. Physics in multiplayer don’t sync properly, so every time you affect a physics object, the outcome will be different for each player. Do yourself a favor, save yourself a headache, and just make this a single player experience.

Q: Do you have a terrifying barrage of lawyer-speak I can peruse?
A: Yes. Click here to read our Terms & Conditions.